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03 April 2012

Artistic Complexity

If you're an artist trying to strive for complexity, there's a couple of directions you can take. You can have surface complexity, which is simply just a lot of stuff going on. The IDM genre is like this, and I think it's why that genre isn't very popular. It's only complex on the surface. An analogy to rock would be having a drum beat which breaks to do a fill every other measure. After a while it gets old.

Another type of surface complexity is when you do something unique which no one else had thought of before, which requires lots of equipment, or "creativity," or virtuosity. For example, coming up with a new synth hit that has a lot of nuance. Again, I classify this as surface complexity because it's not very interesting. It's just a gimmick. So you've come up with a new thing nobody has done before. Yeah, but is it interesting?

So instead of surface complexity, you could decide to do deep complexity. This is where you inspire complex and interesting thoughts in the art consumer. In music, this requires coming up with an emotional and resonant hook, or chord progression. Unfortunately, however, there are only a few possible chord progressions. And you have to also exclude the chord progressions which are (currently) ineffective at communicating any sort of message.

Deep complexity is more difficult to achieve than surface complexity. And, ironically, deep complexity also goes by another name: "simplicity." Miles Davis required extreme simplicity of his band members. But really, his music is incredibly complex, because it inspires complex emotions and makes a complex musical statement.

Deep complexity is really the last frontier for musicians. It's difficult to achieve, and artists can be satisfied that they will have the opportunity to refine the required skills for the rest of their lives and beyond.

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